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Structure defining a vector in three dimensions with doubles representing the coordinates. More...
#include <types.h>
Public Member Functions | |
Vector3dD (double x, double y, double z) | |
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Vector3dT () | |
Default constructor. All properties are set to zero. | |
Vector3dT (double x, double y, double z) | |
Vector3dT (const Point3dT< double > p) | |
Vector3dT< double > | Normalize () const |
double | AbsoluteValueSquared () const |
double | AbsoluteValue () const |
Additional Inherited Members | |
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static Vector3dT< double > | Cross (const Vector3dT< double > &vectorA, const Vector3dT< double > &vectorB) |
static double | Dot (const Vector3dT< double > &vectorA, const Vector3dT< double > &vectorB) |
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double | x |
The component of the vector in x-direction. | |
double | y |
The component of the vector in y-direction. | |
double | z |
The component of the vector in z-direction. | |
Structure defining a vector in three dimensions with doubles representing the coordinates.
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inline |
Constructor.
x | The component of the vector in x-direction. |
y | The component of the vector in y-direction. |
z | The component of the vector in z-direction. |